We Become What We Behold

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About We Become What We Behold

We Become What We Behold is not just another casual game; it is a brilliant social experiment packed into a short but impactful experience. This 5-minute point-and-click game takes a deep dive into the power of media, public perception, and societal behavior, making players question their role in shaping narratives. With its simple yet powerful mechanics, it brilliantly portrays how news cycles amplify emotions, turning small moments into major societal shifts.

Let’s explore why this game captivates players and sparks deep reflection on the world around us.

How to Play

The gameplay is deceptively simple. Players act as photojournalists, capturing moments from the square and circle citizens who roam the screen. Once a snapshot is taken, it appears on a TV screen, influencing how the characters perceive each other and their environment.

Your role is limited to taking photos, but each decision alters the game’s progression. Some moments go unnoticed, while others trigger major reactions, setting off a chain of events that spiral out of control.

What starts as small, harmless observations quickly snowballs into a chaotic cycle of fear, division, and aggression, mirroring how media influences real-world attitudes and behaviors.

Key Characters & Their Reactions

The game introduces various characters that react differently depending on what is publicized:

1. The Fancy Man With the Hat

  • One of the first unique characters to appear among the "normal peeps."
  • Photographing him makes everyone start wearing hats because it’s now trendy.
  • But when hats become too common, no one wants them anymore.
  • A subtle yet clever nod to how trends rise and fall based on media influence.

2. The Couple in Love

  • Photographing them should be a heartwarming moment.
  • However, positivity doesn’t sell in this world—the couple is shamed instead.
  • They disappear from public spaces, reinforcing the idea that conflict and drama are what capture attention.

3. The Angry Person

  • Initially, a lone character walking around muttering to themselves.
  • The game encourages players to “catch them in the act”, waiting for them to yell at someone.
  • Once published, this single outburst fuels a media frenzy, inspiring more anger and division among the population.
  • The more anger is photographed, the more the squares and circles turn against each other.

4. Fear and Hate Spiral Out of Control

  • Once the fear and aggression spread, normal peeps become red with rage.
  • This leads to violent confrontations, symbolizing how negative narratives escalate beyond control.
  • The final moments of the game reveal the tragic consequences of fueling division for attention.

The Powerful Message Behind the Game

At first glance, We Become What We Behold appears to be a simple click-and-watch experience. However, its depth lies in its commentary on media influence, human psychology, and societal behavior.

The game makes a powerful statement:

  • Media controls perception – What is shown influences how people see and treat each other.
  • Negativity spreads faster than positivity – Peace and love do not generate excitement; conflict and outrage do.
  • Trends come and go – Just as quickly as something becomes popular, it can fall out of favor.
  • Fear leads to division – When people are constantly shown violence and conflict, they begin to mirror that behavior.

With minimal words and simple graphics, We Become What We Behold delivers a deeply unsettling truth about the power of the media and the way we consume information.

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